Carnage&GloryII

Windows Version

 

Tactical Systems - Computer Moderated Game systems for use with Tabletop Miniatures

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Tactical System Description
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Typical QRS Turn Sequence

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Pike and Shot System Main Screen:

The game system uses the following menu options:

File:

With the following options, Creating, Opening, Saving, Duplicating and Deleting of Army List and Order of Battle Files, which are the heart of the database used by the system to manage and moderate your miniature collections and table-top wargames.

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Create Army List General Officer - File:

 

The Army List represents of database of General Officers and Combat Units. Various historical lists have been prepared as companions to the basic system to reflect the composition of different forces engaged in particular battles or campaigns. The basic system comes pre-loaded with two army lists. The Order of Battle represents a database of General Officers and Combat Units selected from two or more army lists that you wish to engage in a table-top wargame scenario.

 

Pre-Battle Utilities:

 

With the following options, Environmental conditions, Army Initiative, Scouting, Naming of Armies and Battle, presetting Formations, Fatigue, Ammunition and Reserve and Flank Forces. Army Initiative and morale is a barometer of an army's relative combat worthiness in comparison to its opponent. It is affected by the individual combat units relative strengths, fatigue and morale condition and active General Officers leadership and tactical qualities. If one army's morale is sufficiently low and lower than its opponent, then the result will be the progressive reduction in individual combat units morale status. However this downward spiral can be slowed and even reversed by the arrival of friendly off-table reserves, or improvement in individual units fatigue and morale levels.

 

Battle:

With the following options, Issue Orders, Engineering, Movement, Fire, Close Combat, Rally and End of Turn Phases, and Command and Control features, including reviewing command structures, by commands or individual units or officers, Reassignment of individual officers or combat units, Issuing of combat orders, reviewing Army Initiative and current Victory Status comparisons.

Each game turn, which represents fifteen minutes of real battle action, is sub-divided into the following phases: Each phase is sequential such that engineering should be performed before movement, which is before fire action and so on.

 

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Engineering:

During this phase available combat units can engage in light field engineering tasks, which might include demolition, light construction and incendiary action. Units that perform engineering tasks may be prohibited from formation changes and fire action, and may typically incur fatigue loss.

 

Combat orders will affect a commands ability to engage in different forms of combat, individual unit initiative relates directly to the units commanding officers direct orders. General Officers can directly influence a combat units effectiveness during engineering, movement, fire, combat, rally and end of turn phases. The positioning of General Officers becomes an important aspect of combat, however, placing any officer in harms way may ultimately result in his untimely injury or loss. General Officers may suffer minor, serious, or mortal wounds and may be captured in combat.

 

Post-Battle Utilities:

With the following options, Next-Day Victory Status (which represents the final losses and adjustment to experience and morale), Resetting of Order of Battle (to pre-battle status) and Reconstitution of Army Lists (which returns next-day losses etc., to parent army list).

 

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Victory Status:

This option calculates either the current [available at any point in the course of the game] or end of battle victory status of the two opposing sides, suggesting the level of victory for one side or the other. The end of battle option also automatically calculates the numbers of returning wounded and missing during the immediate aftermath of battle. The numbers of returning wounded and missing can sometimes alter the victory status. For example, a Pyrrhic victory for one side can sometimes be changed to a minor victory for the other side, or major victories can be reduced to minor victories or vice versa.

 

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